Friday, April 5, 2013

Post #3 - Book 1 Project


Have you read Thirteen Reasons Why? Did you absolutely love it? Do you want to further your experience and get inside Hannah’s head a little bit more? Then do I have the ultimate fan experience for you! I have created a board game that takes you along the journey that Clay Jensen went on while he was listening to Hannah’s tapes. This board game will transport its players into Hannah’s world and ultimately further the fan’s experience. My idea for this game came from within the book. Hannah slipped a map into the possession of each of the 13 people on her list. The map takes the listeners through the town to important places where each individual event occurred to make Hannah’s decision easier as each event unraveled. The board of the game will have specific scenario spots where you draw a card and it explains what happened to Hannah. These cards, for example, could say; Hannah gets her first kiss! And it’s with Justin Foley! What could be better? Oh, maybe that it’s on the rocket ship that she wanted it to be on! Collect 13 Encouragement Cards! This card is based on the quote; “[s]o thank you, Justin. Sincerely. My very first kiss was wonderful. And for the month or so that we lasted, and everywhere that we went, the kisses were wonderful. You were wonderful” (30). Based on the scenario you either gain or lose encouragement cards. The encouragement cards have encouraging quotes from the book such as; “in my dreams, my first kiss took place at the rocket ship. It reminded me of innocence. And I wanted my first kiss to be just that. Innocent” (25).  This game is a great game for fans of this book. It is based off the idea of the map that Hannah gave out to the 13 people on her list. This makes it great because players get to experience what Clay experienced when he went from spot to spot on the map.
Here’s how you play.
Each player starts out with 13 Encouragement Cards. Each player rolls the die and lands on a space. If you land on a red space, you take a Scenario Card.
Ex. Your roll a 3 and land on the red square that says “Justin Foley Take 1 Scenario Card”. You do just that.
Let’s say your Scenario Card says this; “Justin is on Hannah’s list again because not only did he let her first kiss turn into something more (that didn't actually happen), but he let Bryce Walker rape Jessica Davis. And Hannah had to watch the whole thing from the closet she escaped to after her and Clay kissed. Lose 10 Encouragement Cards.”
This card is based on the part in the story when Hannah is at the party after Clay leaves. “Justin, baby, I’m not blaming you entirely. We’re in this one together. We both could have stopped it. Either one of us. We could have saved her. And I’m admitting this to you. To all of you. That girl had two chances. And both of us let her down” (229). So you can see why you would lose your 10 Encouragement Cards after that one.
So, after you take 10 Encouragement Cards out of your Paper Bag of Encouragement and place them back in the pile, the next person takes their turn.
The game continues until you reach the finish square. In this game, there are no real winners because all of these things happened and caused Hannah to kill herself. In the end, nobody won.


5 comments:

  1. Great work, Emily! I'm impressed by the game board and sample scenarios and encouragement cards. They're wonderfully specific and connected to the book. It's a great way to re-live or re-experience the plot.

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  2. I answered no to the first three questions... but the game board is great! I like how detailed you were in explaining the game and giving examples, it looks like you put alot of effort into it. I know what the book is about so I can easily say you did a great job relating a product, such as a game board, so well to the novel.

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  3. I have read this boook also and I really like this idea! It's fun and creative and a good way for fans to experience the book.

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  4. I have never read this book, but I can see you put a ton of effort into this game board and it shows! It looks wonderful and I can see how it makes the readers feel more part of the book and connected to the characters!!

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  5. I have never read the book, but I'm kinda upset I didn't pick it for my book one project. That was my original first choice and it sounds like it was so good! Bravo on the board game idea! I never would have thought of that and it's so clever and creative!!

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